
Shape Wars
Shape Wars is a 2D action platformer focused on fast-paced and responsive gameplay. Players fight against waves of enemies while managing movement, aiming and survival.
Note: For the best experience, I recommend downloading the game.
Features:
- Player movements with behavior-based state management (FSM), with 360 degree aiming system.
- Enemy AI powered by A* pathfinding and behavior states (FSM).
- Wave based survival gameplay with progressive difficulty.
- Smooth player movement and shooting mechanics with responsive controls.
- Interactive UI and game States.
Built With:
- Unity C#
- custom gameplay system
- State-based AI (FSM) for player and enemy behaviors
- A* Pathfinding for enemy navigation
- Dissolve shader effect for player and enemy spawning,
- full Screen shader for indicating the low player health
- Wind shader for environment immersion (trees and bushes)
- Camera shake effect for player shooting feedback
Purpose:
This project has been developed as part of my portfolio to demonstrate my skills in gameplay programming, system design, and interactive mechanics using Unity.
Controls:
- WASD / Arrow keys - Movement
- Mouse - Aim
- - Left click: shoot
- - Right click: grab Rope
- - Middle Mouse button - (Scroll to choose weapons).
- Shift - dash
- Space Bar - Jump
- F - switch Fire Mode.
Future Improvements:
- More Enemy Types with better AI behavior.
- Weapon variety.
- level-based progression system.
- Multiple playable characters with unique abilities.
| Status | Released |
| Platforms | HTML5, Windows, macOS, Linux |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Vinish Kumar |
| Genre | Survival, Action, Platformer |
| Made with | Unity |
| Tags | 2D, Arcade, Indie, Pixel Art, Side Scroller, Singleplayer, Unity |
| AI Disclosure | AI Assisted, Sounds |
Download
Download
Shape Wars.zip 33 MB
Install instructions
Download the zip file, extract and you can play the game!






Comments
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Whom ever made the sfx for the game did a good good job! nice game!
Thank you for the review, I really appreciate it. As a beginner focused on gameplay programming, I'm still have to learn sound design. The sound effects were generated using Claude AI and integrated into the game